Mikael Danielsson

             Game Programming Portfolio

 

 

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Dead Island 2 (cancelled)

 

 

 

My Work:

 

- Prototyping.

 

- Implementig and maintaining AI systems such as behavior trees, navigation, etc.

 

- Implementing and maintaning audio systems.

 

 

Dreadnought

 

Currently in development by YAGER Development

 

 

More info about Dreadnought

 

My Work:

 

- Was part of pre production. Responsible for various gameplay related prototyping code.

 

 

Spec-Ops: The Line

 

Spec-Ops: The Line is a provocative and story driven military third person shooter, developed by YAGER Development for XBox 360, Playstation3 and PC.

 

 

 

 

More info about Spec-Ops: The Line

 

My Work:

 

- Took ownership of programming and bugfixing the UI system including HUD and

   menu System.

 

- Responsible for localization programming.

 

- Bug fixing for gameplay code.